Only myself to blame. I stayed up too late last night playing day of defeat, and slept in this morning. Mainly because Hannah (my daughter) was taken care of by my partner. I did get some coding in today, however... some much needed core code functionality. MCCP is a compression protocol, that saves bandwidth, and increases speed, and now it's functional within Soulkeeper. It was a hard slog, as I wanted to change all the send_to_char calls to mxp_to_char.. and as most Mud devs know, there are a lot of send_to_char calls. I'd like to thank Brian Graversen and Celestian for writing the original code. I would also like to put in threaded DNS resolution as well. I'll put it on the list.
It's all working now, which is sweet. I've got some fine tuning to the instance room generation before I go to bed.
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