In the middle of 1995, I was playing a mud called mystic adventure. I hadn't been playing for long, before I heard this guy 'Fizban' asking for help coding his own MUD, called Darkworld. We chatted for a while, and I figured it would be good experience to help me learn some coding in C. I started coding simple functions similar to the ones in mystic adventure, but moved on to more complex ones and added bit by bit, changing the code base significantly.
Late 1995, the mud was becoming quite popular, with around 50 people on every day. It was at this time someone decided they didn't like the mud, and hacked into the server, deleting everything... the code base, area files, player files... Nothing was left. I was understandably disheartened after losing all my work, so I left the mud coding scene, finished Uni, and continued with my life.
In 2004, 8 years later, I got an email from Fizban. We got to talking about the good' ol days and how young whippersnappers weren't a patch on old geeks like ourselves. He also mentioned that he found an older backup of the mud code, and emailed it to me.
Modern day, Mon 19 May 2008 - Found the code in an archive where it has been sitting for the last 4 years. Based on the original mud 'dark world', which eventually became 'soulkeeper'. It is about to be ressurrected, with many many changes.
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