Dev continued today after a bit of a break. I've added special building commands to allow the damage to be set for each mob individually. It allows for a more engaging experience I think. That's in and working properly now, and I will also add some degree of customising hit points for a mob, rather than being simply level based.
With diablo III announced, I wonder if it will be a long dev period as normally expected from Blizzard studios. If so, perhaps we can expect some players looking for a diablo clone, and find that MUDs' are actually a more social atmosphere and probably a bit healthier at that.
We'll see !
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